Graubek

Results 14 comments of Graubek

> If it's a regression maybe someone can help figure out when it broke so we can fix it faster. It would be a great help. > Seems like #13201...

Resogun also has a problem with sync log type. When log type is set to sync game doesn't boot to menu (and crashes without any errors) but when log type...

**Concrete Genie:** `[Lib.Audio3d] audio3d.cpp:273 sceAudio3dPortGetAttributesSupported: (STUBBED) called` `[Lib.Audio3d] audio3d.cpp:216 sceAudio3dObjectUnreserve: (STUBBED) called` [shad_log.txt](https://github.com/user-attachments/files/19553134/shad_log.txt) **Gravity Rush 2:**`[Lib.Audio3d] audio3d.cpp:372 sceAudio3dPortPush: queue.empty() ` `[Lib.Audio3d] audio3d.cpp:236 sceAudio3dPortAdvance: queue.empty()` [shad_log.txt](https://github.com/user-attachments/files/19553169/shad_log.txt)

CUSA02344 - Uncharted: The Nathan Drake Collection ``` [Debug] decode.cpp:operator():264: Assertion Failed! Instruction format table incomplete for opcode (1490, encoding = ) ``` [shad_log.txt](https://github.com/user-attachments/files/17118218/shad_log.txt)

CUSA00006 - Knack `[Debug] vector_alu.cpp:V_CMP_CLASS_F32:913: Unreachable code!` [shad_log.txt](https://github.com/user-attachments/files/17162154/shad_log.txt)

CUSA00004 - inFAMOUS Second Son ``` [Debug] liverpool.cpp:ProcessCompute:650: Unreachable code! Unknown PM4 type 3 opcode 0x50 with count 6 ``` [shad_log.txt](https://github.com/user-attachments/files/17179007/shad_log.txt)

CUSA00562 - Tearaway Unfolded ``` [Debug] liverpool.cpp:ProcessGraphics:550: Unreachable code! Unknown PM4 type 3 opcode 0x5e with count 416 ``` [shad_log.txt](https://github.com/user-attachments/files/17179013/shad_log.txt)

Doesn't detect on my Windows 11 system ![Zrzut ekranu 2025-03-29 131728](https://github.com/user-attachments/assets/9515d5a6-8cf8-4e5d-b9ba-adbedb14f158)

Knack splashscreen is lagging now and the game crashes on different error than main Main: ``` [Debug] vk_presenter.cpp:628 operator(): Assertion Failed! Device lost during waiting for a frame ``` PR:...