Grant Gryczan
Grant Gryczan
For example, it's very tedious to open each tag and check the plain text when going through a player's inventory NBT. Instead, it could look like this: ![image](https://user-images.githubusercontent.com/14056899/159949617-25acfb16-02be-4746-9ad3-3c52eea015e7.png) The same...
The "Number of Deaths" statistic in the "General" section of the "Statistics" page never increases. This not only makes the death count stat inaccurate (always 0), but it also prevents...
This ```ts type Schema = { a: { b: any } } & { a: { c: any } }; ``` yields this: ```json { "$schema": "http://json-schema.org/draft-07/schema#", "$ref": "#/definitions/Schema", "definitions":...
![image](https://user-images.githubusercontent.com/14056899/158093258-a847d0c5-d31e-4f67-bf28-9b51e0629dc8.png)
Like how `execute.run` accepts the parameters of `MCFunction`. It would make checks with predicates that are only ever used once much less verbose. I am iffy on this suggestion though,...
![image](https://user-images.githubusercontent.com/14056899/157570908-3a87d382-cbf0-42a0-9217-ba0c506ad2a4.png)
`ContentTag['text']` is `string | number | boolean`, but despite also accepting `string | number | boolean` in-game, `InteractivityTags['insertion']` is only `string`.
I want to make my own `Item` class for custom items, but Sandstone's existing `Item` class is making that troublesome in the auto-complete, and I don't think the name "`Item`"...
![image](https://user-images.githubusercontent.com/14056899/152266005-f906bcb5-a0bc-4a34-9c21-bc01bb4321a8.png)
Allow the `nbt` option of a `Selector` to accept an array of multiple NBT objects.