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MarteEngine is a Java Engine for videogames

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Allow to resort the entities in the world if you change the depth of an entity after it's creation. see http://slick.javaunlimited.net/viewtopic.php?f=10&t=2702&p=26026&hilit=marte+engine#p26024

0.4
good first issue

closed by error :D thaaks about 14 hours ago | link | edit | delete This implies that the hitbox is no longer just a set of coordinates and width/height...

scale also hitbox

Hi!! this patch is for convert the Entity Hitbox to a Polygon. with minor changes in World (the hitBox rendering for tests) ``` From db598388c208f306ed4ed7321b986fb758827e09 Mon Sep 17 00:00:00 2001...

As I said in my other issue, I'm doing some refactoring, and I'm wondering if there's a reason why we're not using Rectangle to describe the Entity's hitbox. If there...

0.4

Particle emitter entities. Some simple entities to add Slick's particle stuff into the game ;-)

0.4

See this topic: http://slick.javaunlimited.net/viewtopic.php?p=21283

0.4

Not 100% sure about this one and sorry for bringing this issue back. But the last days I thought it would be better to remove the public instance variables and...

0.4

see here for description of this problem/maybe feature: http://slick.javaunlimited.net/viewtopic.php?t=3435

we need a logo for our engine!

0.4