Good Sign

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For after merge: - [ ] Translate multiplayer code - [ ] Better FreeDoom support: add support for FreeDoom DEH patch - [ ] Optional mouse look - [ ]...

![no-more-approximation](https://cloud.githubusercontent.com/assets/27532688/25069330/e968ef2c-2286-11e7-84ac-1e5681621c9e.png)

Upcoming feature (not yet polished): ![doom0009](https://cloud.githubusercontent.com/assets/27532688/25090197/892d6f0c-238a-11e7-9d88-dafb96b26217.png) On TrueColor with cinvert.wad from these (Experimental Colormap hacks for Doom by Sven "ptoing" Ruthner): [chacks.zip](https://github.com/AXDOOMER/mochadoom/files/925655/chacks.zip)

More progress on the feature. Colors are somewhat different from indexed, but I cannot say yet, whether this is wrong interpretation of COLORMAP hack, or an effect of proper TrueColor...

Ultimate DOOM: gamma.wad and original ![gammawad](https://cloud.githubusercontent.com/assets/27532688/25112202/6b106c9a-23f8-11e7-97f4-8ce279652208.png) [gamma.zip](https://github.com/AXDOOMER/mochadoom/files/927150/gamma.zip) [https://www.doomworld.com/forum/topic/74663-alternate-colormap-falloffs/?page=2#comment-1423841](https://www.doomworld.com/forum/topic/74663-alternate-colormap-falloffs/?page=2#comment-1423841)

I think exactly the same way. Moreover, alongside with very optional strict emulation support, I would like to see many advanced features implemented. Maybe even ones that can rival major...

Should be almost complete by now - but mouse still have issues on switch back to windowed mode. Working on it!

As the feature is implemented, I would like to have some feedback how it works, especially on different systems (if it is possible) I am not in hurry, however

Would make it my first priority right after merge. Registering games would also be great addition. It also can pay attention to our work.

I would add to that, in FreeDoom Phase 2 v0.11.2 DEMO1 player respawns and turns around for a second while in Chocolate Doom the screen wipes immediately