Good Sign
Good Sign
For after merge: - [ ] Translate multiplayer code - [ ] Better FreeDoom support: add support for FreeDoom DEH patch - [ ] Optional mouse look - [ ]...

Upcoming feature (not yet polished):  On TrueColor with cinvert.wad from these (Experimental Colormap hacks for Doom by Sven "ptoing" Ruthner): [chacks.zip](https://github.com/AXDOOMER/mochadoom/files/925655/chacks.zip)
More progress on the feature. Colors are somewhat different from indexed, but I cannot say yet, whether this is wrong interpretation of COLORMAP hack, or an effect of proper TrueColor...
Ultimate DOOM: gamma.wad and original  [gamma.zip](https://github.com/AXDOOMER/mochadoom/files/927150/gamma.zip) [https://www.doomworld.com/forum/topic/74663-alternate-colormap-falloffs/?page=2#comment-1423841](https://www.doomworld.com/forum/topic/74663-alternate-colormap-falloffs/?page=2#comment-1423841)
I think exactly the same way. Moreover, alongside with very optional strict emulation support, I would like to see many advanced features implemented. Maybe even ones that can rival major...
Should be almost complete by now - but mouse still have issues on switch back to windowed mode. Working on it!
As the feature is implemented, I would like to have some feedback how it works, especially on different systems (if it is possible) I am not in hurry, however
Would make it my first priority right after merge. Registering games would also be great addition. It also can pay attention to our work.
I would add to that, in FreeDoom Phase 2 v0.11.2 DEMO1 player respawns and turns around for a second while in Chocolate Doom the screen wipes immediately