Chris Parsons

Results 21 comments of Chris Parsons

This would be a fantastic feature for public servers. It's often unpredictable how many players will be in a server, so it's difficult to run small or large maps since...

Ahh ok, now that you mention that, it does make sense. In the custom campaign, I had a portal on the metal frame in the middle of the hallway -...

Sorry, should have been more clear. The above screenshot has 3 textures overlapping on eachother. See below ![image](https://user-images.githubusercontent.com/17713962/108602146-07904880-737b-11eb-9e8f-92dc6b59f17a.png)

allow spawning player entity outside the level If it's feasible, this would be the best improvement in my mind. It wouldn't be jarring for normal players (they'd never even notice...

> Why do you open editor with mod in the first place? I'm pretty sure he's looking for a way to convert maps that were developed for a conversion mod...

It's probably not something that will be important in most cases, I simply reported it because it seemed like a bug. ED told me about it because he noticed it...

That's a good point, especially for some run maps. Maybe it could be a clientside option in that case? That way if a client wanted to use it to tell...

I agree, this shouldn't be actioned. The assets are available for anyone who wishes to use them (as some maps have already), which is a better approach than is suggested...

This would be related to the placement of triggers/config of scripted sequences in the level file, rather than an issue with the Dash Faction patch. That said, if you could...