Goober5000
Goober5000
Will take another look later. I am a little bit skeptical about the implementation, so I'll have to think about that, but I really like the concept. If this works...
@sandsmark Any chance of taking another look at this?
Are you able to try at 640x480 and 1024x768? The *original* original resolution is 640x480, so it should not display any scaling artifacts there. It's probably also worth trying one...
I've seen it too. I know very little about the graphics code, so I couldn't say how the scaling could be modified to fix this.
Just looked into this a bit. A proper fix would require completely rewriting how scrollback is handled, because the split-string needs to happen when the string is displayed, not when...
I'd be in favor of it.
Sounds good, and the new commit looks good too
I think I talked about this with @Baezon at one point, and it became clear that there are only two significant differences between ships and terrain: AI and subsystems. Ships...
This makes sense. I'd be ok with both the warning silencing and the rephrasing.
Well, that's... something. As a side note, this has to be the reason that ships departing into hangar bays flew so far away when they ran the "alt1" pathing behavior....