Goober5000
Goober5000
@NovachenFS2 Strange, I thought the XSTR in the middle of the SEXP would work. I was mistaken. Thank you for testing. I think @asarium's suggestion of using a SEXP variable...
If `modify-variable-xstr` already exists, fantastic. :) We have so many SEXPs now that I'm starting to lose track of some of them. At a minimum, in order to add support...
Meaning the mission log? Yeah, that's going to be tricky.
Pinging @NovachenFS2 again
I see what you mean about the warp effect. Well done figuring that out. I'd prefer to keep B as the flag-less warp effect. It provides a sort of emphasis...
With the merge of #4153 the glare now behaves properly, but the two deficiencies mentioned in the top post still need to be resolved.
The glare should tint the screen even if the player is facing directly away from the sun. See the first screenshot from retail.
@the-maddin Can you incorporate the bugfix in #4341 into this PR?
The dialog should still have an error checker. There are actions the FREDder could take, such as setting the middle campaign branch to true, that are perfectly valid from a...
Converting to draft for now because these functions are *optional* in C++11, not required, and are not actually supported in GCC, etc. See the following links: https://stackoverflow.com/questions/40045973/strcpy-s-not-working-with-gcc https://sourceforge.net/projects/safeclib/