golden

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Based on the commit, it looks like the chunk cache is carried over when the player rejoins, and so the last six chunks loaded by the player (or whatever number...

I have done some more testing and it looks like setting the player's spawn position outside of the 8 chunk render distance is the source of that issue. The issue...

Not enough COBOL, please come back later.

👎 Needs more BASIC

You have still not added any COBOL.

It looks like you manually edited the DyeColor enum instead of changing DyeColorGenerator (as it says ` * AUTOGENERATED by DyeColorGenerator` at the top)

Shouldn't the bounding box be updated to the correct value if the provided `size` also happens to be a valid number for a state? Always using `State.UNPUFFED` would, I believe,...

> @GoldenStack please make sure these cases do not bypass events in this PR #1932 This will fix #1932, yes; offhand swaps become `ClickInfo.OffhandSwap` which are sent through the same...

Does this need a second look?

You could also consider making the `var var var` so variable that even its name is variable, so all declared `var var var` vars hold the same value.