godot-xr-tools
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Support scenes for AR and VR in Godot
Currently the grapple hook target only collides with layers selected for grappling. The result is that it's possible to shoot "through" an object that isn't grappleable and hit an object...
Added climbing demo scene. Added cloudy panorama sky from ambientcg.com. Cleaned up lighting in scenes. Minor cleanups for demo-scene instructions.
Right now, a dev can set the PickupCenter node to properly place an object for a hand but some objects are asymetrical and therefore need different PickupCenter positioning to look...
To make the player ricochet off stuff, because that's a good idea in VR
Function_pickup should support enabling/disabling dynamically.
Hi Everyone, After discussing how to do the next couple of big things with @Malcolmnixon we came to the conclusion it is time to move on to working on Godot...
Hi everyone, I would like some input from others about something I've come to regret since starting this project and that is its naming conventions. Most scripts/scenes start with a...
I think that the player's hands should be able to collide with the environment and objects.
Is there a way to have objects drag behind when picking them up or moving them to simulate their weight? If not, is this a planned feature?
Another feature players commonly need in games is sprinting. I modified the Direct Movement function in the latest stable release (2.3.0) to support: - Choosing whether to allow sprinting or...