GniLudio
GniLudio
I have the problem that sometimes the HTML isn't loading. When that happens the page just stays black. (switching to the text/markdown mode works) Even reloading or reopening the site...
# Scene Composer Ideas Here my suggestions for improving the usability of Scene Composer: ## Table Cell Names Table cells should adopt the name of the child widget. (Only inside...
# Called before action PostCampfireSubscriber is called before the action(that is selected) is used. Easy to test with low health: ```lua System.out.println(AbstractDungeon.player.currentHealth); // prints the health before healed ``` #...
I noticed that after I decompile the game the *.\org\lwjgl\util\Display.java* turned into ***// INTERNAL ERROR //***. I hope this is the only file that has a difference after decompiling. P.S.:...
When setting the `PathTemplate` (File Name/Template) field through the `LabRecorder.cfg` file, the fields `Block/Task`, `Particpant` and `Session` are unset. Only affects `PathTemplate`. (Other settings like `StudyRoot` don't unset other fields)...
It would be nice to have a list of all available resources for modding. Things like: [Dota 2 Workshop Tools](https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools) [Barebones Template](https://github.com/bmddota/barebones) [Lua API](https://dota.tools/vscripts/) [GameTracking](https://github.com/SteamDatabase/GameTracking-Dota2) P.S.: There are probably a...
It would be nice to have a file for extending the API. Here is a example for extending `CDOTA_BaseNPC`: ```typescript export {} declare global { interface CDOTA_BaseNPC { GetAllAbilities(): CDOTABaseAbility[];...
It would be nice if parameters and return values of type string would have more accurate types. ``` Examples: AbilityName (FindAbilityByName, GetAbilityName) ModifierName (RemoveAllModifiersOfName, GetIntrinsicModifierName) ItemName (AddItemByName, FindItemInInventory, HasItemInInventory) EffectName...
Implements the debug adapter protocol which allows to debug programs in SEE. The debugger can be configured and started with the buttons in the top right of the CodeWindow. See...