Glyn Leine
Glyn Leine
**Describe the bug** Delegates might have unused parts, and might not destruct propperly when used with non static non member functions **Expected behavior** delegates should work with any callable type...
Working with Legion is quite a chore, especially setting up new projects and creating new files. A Visual Studio plugin could automate a lot of these tasks for the user...
For serialization and other parts of the engine we need to be able to easily request meta information about a type on runtime. A data structure and wrokflow for this...
To create a good editor, we need a general editor framework. We can ensure that all editor code will adhere to a certain architecture and stays organised with the framework.
Right now there are no scenes. You can't create scenes, you can't load or destroy scenes. We need a system that allows us to load and unload scenes synchronously and...
Right now there is no way to serialize and deserialize scenes, entities, or components.
PR only for @LeonBrands to see my changes on the CMake
Using [https://lgtm.com/projects/g/Rythe-Interactive/Legion-LLRI/logs/languages/lang:cpp](https://lgtm.com/projects/g/Rythe-Interactive/Legion-LLRI/logs/languages/lang:cpp) you can setup code quality reports which might be neat. also using [https://app.codecov.io/gh/Rythe-Interactive/Legion-LLRI](https://app.codecov.io/gh/Rythe-Interactive/Legion-LLRI) you can setup code coverage. am planning to set it up for rythe as well...