Glorou

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Specifically for @Minmoose I've uploaded the crashdump to the brio-logs channel in XIV Tools ([direct link here](https://discord.com/channels/748454690118828163/1065528286274392095/1263653693421518899))

So ignoring ImCurveEdit and just considering ImSequencer, since that has a delegate already (if i'm understadning you correctly) I'd have to tweak the generated C header to ensure the struct...

Hey sorry for the delay, Here's a list that all crash, I'll add more as I find them - 0xcd1fb71c.g1m - 0x22611941.g1m - 0x216ee2be.g1m - 0x35e42d59.g1m - 0x8ac1208b.g1m - 0x6c17ab4b.g1m...

Its also worth mentioning g1t parsing is also semi-broken, you get a bunch of tiled assets and what not

No worries! I'll take a look and see if I can find any wacky UV's, sucks that the game is dx12 tho so no 3dm but what can you do...

Sounds good, as per the new NUNO data is it going to be something that can be rendered okay or is it going to be difficult to reign in?