Glitch31415
Glitch31415
### Problem Description The current unit is bytes per minute, which may be more practical, but I'm used to the technical display of VARA, showing the bits per second directly...
right now it's capped to 4 items (?), i wish that could be changed
maybe also create bigger sprites, for 8k and 16k or whatever, because i'm on a 1440p screen but i like very large hud numbers
maybe health and suit on lower left of crosshair, ammo and reserve on lower right, or something
when my fov is very low (single digits), moving the crosshair to the left is stuttery, and if the mouse is moved slowly enough, the crosshair doesn't move to the...
``` └─$ cmake --build . --config Release [ 1%] Building CXX object external/discord-rpc/src/CMakeFiles/discord-rpc.dir/discord_rpc.cpp.o In file included from /home/glitch/OpenAG/external/discord-rpc/src/serialization.h:15, from /home/glitch/OpenAG/external/discord-rpc/src/rpc_connection.h:4, from /home/glitch/OpenAG/external/discord-rpc/src/discord_rpc.cpp:6: /home/glitch/OpenAG/external/discord-rpc/thirdparty/rapidjson-1.1.0/include/rapidjson/document.h: In member function ‘rapidjson::GenericStringRef& rapidjson::GenericStringRef::operator=(const rapidjson::GenericStringRef&)’: /home/glitch/OpenAG/external/discord-rpc/thirdparty/rapidjson-1.1.0/include/rapidjson/document.h:319:82:...
if volume is non-zero, there is an intermittent clicking sound in the left ear, about once every 3/4 of a second separately, when the volume is set to a very...
when my fov is very low (single digits), moving the crosshair to the left is stuttery, and if the mouse is moved slowly enough, the crosshair doesn't move to the...