Givikap120

Results 27 issues of Givikap120

Using much simpler approach than https://github.com/ppy/osu/pull/29990 Also, only 200 the biggest strains are sorted. This should speed-up Timed Attributes calculation significantly

size/M

1) For some reason there was `movement` variable as well as `movementLength` variable, when only length was used. This was fixed. 2) Movement length was calculated by subtraction and calling...

ruleset/osu!
area:difficulty
size/S

Normal diffcalc assumes that all sliders are cheesed This PR adds additional function that calculates proper path

ruleset/osu!
area:difficulty
size/L

### Type Game behaviour ### Bug description In current Strict Tracking implementation there are no sliderend judgements, and body misses are treated as misses instead. This is is very messy...

ruleset/osu!
area:difficulty

The main goal of this change is to cap HD bonus on extra-low AR maps. So AR-35 +HD won't be worth absurd amount of pp anymore. Also, for very low...

ruleset/osu!
area:difficulty
size/S

Part of this PR - https://github.com/ppy/osu/pull/29482 Calculation of MaxCombo and ObjectsCount time complexity is changed from O(t^2) to O(t) for progressive calculation. This significantly cuts the time of `TimedDifficultyAttributes` calculation.

size/L

First step of adding Strain Graph - https://github.com/ppy/osu/discussions/30116 Question about structure: Maybe adding all those logic into `SongProgress` class is not good, and I should create `GraphSongProgress` that will be...

size/XL