Giganzo

Results 19 comments of Giganzo

For your own project it is possible to do the tab navigation up and down: [Screencast_20240725_233916.webm](https://github.com/user-attachments/assets/7bec3173-20e4-4c97-8682-331b008003f7) Updated code example above. Maybe it should be a custom node that could be...

Here is an example from ARIA where they uses both tab and arrow keys for navigating a menu: https://www.w3.org/WAI/ARIA/apg/patterns/disclosure/examples/disclosure-navigation/ So depends of which pattern fits the use-case

Think it's same as https://github.com/appsinacup/godot-rapier-physics/issues/319 but for 2D. Not sure what the position the shapecast is returning here: ![Screenshot_20250112_234954](https://github.com/user-attachments/assets/bc3d507a-5152-4d6b-a3c2-e6a842ed10fd)

looking at rapier docs. Is the returned position for the shapecast here == hit.witness2? So the Godot function get_collision_point would need to return a value calculated from witness2 or witness1...

_The gap between the buttons might be a good thing for touchscreen, to prevent accidental clicks on the wrong button. But that is another topic._ Created a custom node in...

would v_scroll_bar_separation and h_scroll_bar_separation be better names?

> Godot in general is using the words "separation", "h_separation" and "v_separation" for any similar kinds of separations. There is also Tree that has scrollbar_v_separation. And from the description it...

The best thing would be that the button was just an icon. But that requires a new column and was not able to get same behavior with that. But I...

> It's Button probably for its style. You could change it to OptionButton and make sure that it looks the same. Think I understand why it's a button now. The...