Giezi
Giezi
thanks! Gonna try to look into it, but I've had a hard time understanding the structure of containers so far 😅
Ok, think I found a pretty good solution (should at least work for my use case): most of the `path` can be used as a key, works pretty well. You...
Sorry getting back to this. Yeah you're right, looks like something changed in Odin and the display is broken for nested classes. Looking into it when I get the chance....
It looks like the horizontal layout is overriding the object foldout for some reason, it should be fixed in the new version I'm working on if you'd like to give...
Hy @Nonakesh Sorry for taking so long for getting back to this! I've made significant changes to the package, it broke all the time, mostly because of the unity importer...
Hi Sorry I completely missed your message. I "kinda" solved it yes, but it's really not perfect, and for now I'm not really using it. The main reason I'm not...
Playing around with it yesterday I realized it doesn't work on tags anymore, did maybe something change @tomkail ? I modified the function a bit and this works, but maybe...
The only odin dependency left is [SOVariantAttributeProcessor.cs](https://github.com/GieziJo/ScriptableObjectVariant/blob/master/Editor/SOVariantAttributeProcessor.cs), but I am unsure about how to remove this one.
This is a design choice. I prefer to have all the information visible at all time since it is meant to contain data, so I won't change this. But feel...
Thanks for the bug report. Could you write a minimal working example of what is not working? This code works as expected for me: ```csharp [SOVariant, CreateAssetMenu] public class TestSO...