Alex

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Multisampling is working for me but it will have to destroy and recreate the display device before doing so, which can cause the window to be unfocused which is very...

This is the log messages I get when trying to use multisampling. There's multiple error messages about D3DERR_INVALIDCALL ``` [ALLEGRO] system I wsystem.c:702 load_library_at_path [ 0.07297] Loaded C:\WINDOWS\system32\d3d9.dll [ALLEGRO] d3d...

Another interesting thing is that it'll only render the multisampling if you set the importance of the request to SUGGEST. If you try to use REQUIRE it'll not work.

Same problem here. Has anyone had any workarounds?

The only 'work-around' I have found is to use dbmUpdate, or other commands, using gradle. Example: ``` # dbm-update for root project only grails gradle :dbmUpdate ```

I discovered an even better workaround if you can edit the inline project. If you add this to your inline project's build.gradle: ```gradle // // Workaround for the database migration...

We received similar reports on iOS 26 and after investigation found that the issue was occurring on phones with silent mode enabled. [I used this website as a minimal working...