Ghoulboy

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cos in scarpet the cause is still 'onFire' so its easier

Or you can use this: https://github.com/Dustless-SMP/Scarpet-1.12 It's WIP, but if it works I may do a PR to this repo with it.

Also changed to using 0x7FFFFFFF not 0xFFFFFFFF cos 0xFFFFFFFF as an integer is -1

Ok, I have added it, also making sure that I respect the 'suggest' parameter (which in the first draft I didn't), as well as making sure that with regards to...

So would this mean that you get a slice in the pie graph showing carpet rendering? That seems reasonable enough. But wait, what do rendering mods like Litematica do?

Also a problem with that app, is it uses run() for weather, as opposed to weather API that I spent so long working on...

You mean a system which is built on existing scarpet, hacking stuff together with arcane features to make an overly complex system which about 3 people will end up using?...

Does this problem persist in newer versions? (I mean, it probably does, but we're not supporting 1.16.5)

I mean't doesn't not does, mah bad. Also, I think there are plans to redo /player shadow that may make this problem obsolete.. if not, ig the solution would be...