Ghostkeeper
Ghostkeeper
No, reducing the ambient light has no effect. It only makes the object darker. We do have diffuse (Lambert) shading, but since the light is in the camera there will...
That could be a way to approach this, yes. The fixed light shouldn't need to be very strong.
This sort of compensation gets into the realm of predictive modelling the flow of material, which can be done with some sort of compensations here and there but in general...
Yes, I've seen this issue too since version 5.6.0, and still in 5.8.1. It occurs only with auto-slicing enabled. When the first model is loaded, any model, the slicing will...
This issue seems to be fixed in version 5.9. For me at least. @upatamby would you like to try again with the new release?
This is a bit difficult due to the Smooth Spiralized Contours setting (which most people associate with spiralize), because it has special casing for the first and last layers. It...
Looking at the code, the walls generation looks into the mesh settings for the spiralize setting (so it makes sense that you get only one wall and 5 in the...
If the print sequence is one at a time, you can still print multiple objects at the same time by grouping them, so it's never really going to be a...
Hmm, I could've sworn we've had this feature request a long time ago, with some drawings, but I can't find it now. There was this more recent incomplete issue: https://github.com/Ultimaker/Cura/issues/7405...
I get the rough idea of that, but it has a problem. There are examples where it's a bit ambiguous what should happen. In your drawing above you have corners...