GhostCore07

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Attempting to import SDL.h is probably not the best idea in a lot of cases. Clearly it can be done in a roundabout way with GCC but I could not...

> Precompiled header units aren't really the focus of modules. [Here's](https://learn.microsoft.com/en-us/cpp/build/walkthrough-header-units) how you do them with MSVC, anyways. > > Also-- > > ``` > An important difference between a...

Did a little investigating, the issue is in this block of code shown below, the test for file === gzippedFile always fails. I replaced the test with if (file.includes(".gz")) and...

Just a little added thought. Perhaps the script checks for a regular file and then sees if there is also a .gz file version of the same file? In my...

> Bump. Can we get that fix into the repo ? This also fixes the problem of serving compressed unity player WebGL builds via node.js Thanks ! I've started a...

Thank you for the clarification regarding 16 bit color depth. The motivation for this discussion then is that Windows bitmaps are "ARGB" or "RGB" in a "word-order scheme". I believe...

yeah sounds good, i would just note that some API call that format BGRA since that's what it is in byte-order.

> The fields have the same size as the described by the file format Correct. The issue is that you can assign a spng_format to uint8_t color_type due to enum...

Doesn't seem too far of a reach to have a COLOR_TYPE that combines the "truecolour"-ness and the 8 or 16 bit-ness in a single flag. That's just an observation. I...

Have you tried to see if the decomposition components, when re-composed, equal the original composition?