Ghislain Cottat

Results 9 issues of Ghislain Cottat

I noticed a bug in our project code yesterday that used vertex indices to get metadata using `UCesiumFeatureIdSetBlueprintLibrary::GetFeatureIDForVertex`: we were using vertex indices from the Unreal mesh, but those don't...

bug

Proposed implementation for https://github.com/CesiumGS/cesium-unreal/issues/1658

Goes with https://github.com/CesiumGS/cesium-native/pull/1186

### Feature This is a proposal for API additions needed to implement mesh- and material-related customizations beyond the current cesium-unreal capabilities. ## Our use case We need to process the...

enhancement

`vcpkg install` does not upgrade already installed ports, it silently skips them. Normally, the command to run is `vcpkg upgrade --no-dry-run`, but for some reason it removes the port's folder...

* Rationale: - Because a glTF primitive translates to a `UStaticMesh` instance, shaded by a single material instance derived from the base material, customizing the shading is limited by the...

Render engine or user-developer customizations can toggle it off to delay the point at which the tile can be shown, while waiting for some asynchronous post-processing to finish

### What happened? When a tileset has been hidden with `SetHidden` or `SetActorHiddenInGame`, tiles still load in `updateView`[`Offline`]. I expected the tileset to suspend loading of new tiles, as I...

bug
question

See https://nvd.nist.gov/vuln/detail/CVE-2025-7783 The fix is to upgrade the dependency (picked by the scanner from tools/generate-classes/package-lock.json) to 2.5.4, 3.0.4, or 4.0.4. I would but I have no idea how this works,...

quality