Ghislain Cottat
Ghislain Cottat
@kring , I believe I have accounted for all comments so far - ready for next round ;^^
@kring , my team is also concerned by the very large sqlite files we have seen, up to 60GB! Looking at the code, the main reason seems that cache pruning...
Thanks for reading through the whole thing, @j9liu - here's some more ;^^ > > UCesiumGltfPrimitiveComponent is a Private interface: thus, we need either to make it Public, or pass...
I refactored our code and opened the above (draft) PR with it: - I added a set of Public UINTERFACE's (see `Public/CesiumLoadedTile.h`: `ICesiumLoadedTileBase`, `ICesiumLoadedTile`, `ICesiumLoadedTilePrimitive`) to have cleaner signatures for...
Related to https://github.com/CesiumGS/cesium-unreal/pull/1669
Hi @kring , yes `SuspendUpdate` probably works, I just thought I should report it because, as an API user, it seemed like an unexpected default behavior, although I agree there...