Gericom

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I think this game is using double screen 3d, alternating display of the 3d engine on top and a capture result on bottom and the other way around. This gives...

Did you try disabling "center and mask"? Games that don't enable the vblank irq fail to update display capture. You may also try to disable wram icache.

That's because they usually append code at the end of the rom. It's currently impossible to execute code above 2 or 3 MB

It will never fully be fixed, but on dsi and 3ds the extra memory available could probably be used. On 3ds there's 32 MB available

Wouldn't it be very hard to manage. The size of protection regions is also at least 4kb and we don't have many of them. If you meant like using mirrors...

How would you resolve a branch from 0x02040000 (gba rom 0x08000000) to 0x03000000 (gba rom 0x08FC0000, but also iwram) then? You can't know if it was a relative branch or...

Sounds like the dma that streams the captured 3d data to bg vram might overwrite the menu graphics and then runs out of control because it is not properly stopped

Might be possible if the format changes within a stream. I didn't know that was even possible

Yeah, the https to http proxy is not up anymore. I'm sorry. If you host it somewhere you could probably build a new version that uses a different proxy

Ah, that's nice! I'll see if I can get it working again when I have time