Geri Borbás

Results 13 comments of Geri Borbás

Yap, sorry for that. I've never used it without the dependencies actually. I recommend to add the entire [eppz! library](https://github.com/eppz/Unity.Library.eppz), so scripting defines, and sibling libraries will just work fine.

@erasta Thanks for the workaround, and the support. 😄

Hey, thanks for the good words! I'm all happy if people find this useful as well! Let me give you a more detailed answer below.

Boolean operations are done using [**Clipper**](http://www.angusj.com/delphi/clipper.php), a great open source freeware library for clipping and offsetting lines and polygons. So far I only incorporated union, but you can easily extend...

You can nicely arrange the extensions into an extension class like below. ```C# using System; using UnityEngine; namespace EPPZ.Geometry { public static class Polygon_Extensions { public Polygon IntersectionPolygon(this Polygon _this)...

Hi, at the moment I'm not supporting this repository. However, if I recall right, I accidentally hooked up some external dependency (probably line renderers) available only in [**Unity.Library.eppz**](https://github.com/Geri-Borbas/Unity.Library.eppz). I recommend...

Please take a look at these other [branches](https://github.com/Geri-Borbas/iOS.Blog.SwiftUI_Search_Bar_in_Navigation_Bar/branches) below as well, as in some cases there is a search bar visible when the view opens. [`Prototype/UI/UIKit_Navigation_Stack`](https://github.com/Geri-Borbas/iOS.Blog.SwiftUI_Search_Bar_in_Navigation_Bar/tree/Prototype/UI/UIKit_Navigation_Stack) [`Prototype/UI/UIKit_Navigation`](https://github.com/Geri-Borbas/iOS.Blog.SwiftUI_Search_Bar_in_Navigation_Bar/tree/Prototype/UI/UIKit_Navigation) [`Prototype/UI/SwiftUI_Navigation`](https://github.com/Geri-Borbas/iOS.Blog.SwiftUI_Search_Bar_in_Navigation_Bar/tree/Prototype/UI/SwiftUI_Navigation)

Thanks, I changed (hard coded) the default compression level in the library, but still, `Unity.IO` gave that longish result. Just made a `string` extension method. ``` public static string Zip(this...

Anyway, in **Unity 5.5 they included `GZipStream`** in the Mono installation. 🎉 See issue `569612` on [5.5.0f3 Release Notes](https://unity3d.com/unity/whats-new/unity-5.5.0). ``` Editor: Add support for the GZipStream class in the editor...

Nice, cleaning up even the issues! 👏 Keep up the great work!