Geoneer

Results 31 comments of Geoneer

ok! You're working on it now :-). That's great! #clouds: I was thinking about to merge Three.js & Cesium together like it's done here: https://cesium.com/blog/2017/10/23/integrating-cesium-with-threejs/ Then I will randomly let...

I can fully understand why you want 'real' clds! Also real weather conditions is very nice. I'm busy with this also, like in 3D games, but then in de CesiumJS...

yes.. I understand your situation. It's a big issue you're working on with real time visualization of real time weather situation on lat / lon locations. I do use http://api.openweathermap.org/data/2.5/...

Another part I did implement is real time KML data from NASA about rainclouds: `try { var kml = 'https://trmm.gsfc.nasa.gov/trmm_rain/Events/3B42_rain_accumulation_3hr.kml'; var options = { camera: viewer.scene.camera, canvas: viewer.scene.canvas, proxy: new...

it's possible to show the KML data as a 'cloud' in the air above the Globe. I've used it a few weeks, but I was not satisfied with this. So...

I found your code. I like the proof of concept of it very much! I will rebuild your methods in a more stable productive code. I will share it here...

The above link is nice principle, but does not work inside cesium 3D scenes / canvas. The way you did it is the right way. But I just wanted to...

check https://github.com/Geoneer/smrtmps/files/1484324/RTCloudsForGames_HarrisGDC2002.pdf

did you try this for clouds: https://github.com/AnalyticalGraphicsInc/cesium/wiki/Particle-System-Details I think I will use particles to create weatherstuff. Sounds ok for Cesium. So let's find out about this. I did use part...

yes I know. I did contact #devteam @cesiumjs to collaborate in this request. So maybe we can share some effort to create something like this.