GengineJS

Results 22 comments of GengineJS

After pulling the code from the repository linked by me, open it with the custom engine in version 3.8.3 and check the WebGPU checkbox to run. ![企业微信截图_17132383627038](https://github.com/cocos/cocos-engine/assets/10766457/74cb8727-bb73-48dd-b766-0d82b5c0c665)

Latest Progress: - Fixed the issue where the TestList UI in TestCase was not displaying. - Resolved the error that occurred when the location value of the standard material in...

Hello, I am using the same IOS version as you, and I followed the steps you provided to run the scenario using Safari and Chrome without any rendering issues. Could...

Putting the canvas on the far plane does indeed lead to other issues due to precision on some platforms. So, if you have a reproducible demo to help with troubleshooting,...

In your demo, sprites are placed on both the near and far planes, which could lead to rendering issues on some platforms due to floating-point precision, as I mentioned earlier....

https://github.com/cocos/cocos-engine/pull/16321

@hulcypdiscord What does the new question refer to? Is it still a problem that transparent objects need to be restored by resizing the window?

Is it convenient to post a recorded video or a simple demo for troubleshooting?

OK, received, we will provide a solution as soon as possible

Related questions in the video have been merged into PR https://github.com/cocos/cocos-engine/pull/16524