Cody Brittain

Results 22 issues of Cody Brittain

Inspired by /tg/station, but sprites are my own. ![image](https://github.com/Aurorastation/Aurora.3/assets/1779662/d62c4fa5-bce5-44e2-9e2e-d8cda1524f21) The bars in the meter now change color based on the measured temperature. This also splits up the meter icon in...

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Sprites

To-do list: - [ ] Figure out why mobs are not blocking emissives properly - [ ] Port emissives from /tg/, baystation, et al - [ ] Strip out code...

Sprites
🗺️ Mapping - Away Ship/Away Site

Part 2 of the PR series to bring /tg/'s and bay's plane masters to Aurora, the lack of which is blocking several features we want. This ports over the easier...

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🗺️ Mapping - Away Ship/Away Site
Mapping: Aurora
Mapping: Runtime

Standard examination was in an examine box. This makes it so fluff examines are also in a box. Fixes #18438

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Bugfix

This adds support for emissive overlay alpha, using the same code as /tg/station. As an example, the high-vis jacket now has a soft glow effect when in light. :cl: GeneralCamo...

Sprites

See the project thread here: https://forums.aurorastation.org/topic/19476-firearms-rework-aurora-edition This is a project which aims to do two things: - Move all caliber definitions to standard defines - Remove legacy rounds in favor...

Changelog Required
Merge Conflict
Sprites
🗺️ Mapping - Away Ship/Away Site

This ports Filteriffic, a filter editor, from /tg/station. Marked as draft as I'm unsure how to convert the TGUI to Aurora

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TGUI

These are intended to be available in the cargo list, so marking as draft until that can be confirmed. This ports radiation collectors from baystation12. These use the ssradiation system...

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Sprites

![image](https://github.com/user-attachments/assets/8cf5c42a-0f36-49ae-b34e-19567c747a28) This is intended for future use (possibly to replace the circulator in #19767). For now, a turbine is mapped into Runtime for testing. This is a direct port from...

Merge Conflict
Review Required
Sprites
🗺️ Mapping - Runtime
Javascript
Mapping: Runtime
Sounds
TGUI

Part 1 of a refactor to try and make our various fabricators use the same system and basic code. This adds the microlathe as a proof of concept to the...

Merge Conflict
Review Required
Sprites
🗺️ Mapping - Runtime
🗺️ Mapping - Horizon
🗺️ Mapping - Away Ship/Away Site
🗺️ Mapping - Event
Mapping: Runtime
🗺️ Mapping - Dungeon
🗺️ Mapping - Random Ruins
TGUI