Gellipapa
Gellipapa
> playerid doesnt change but pedid changes... :D Just saying it's probably better to just get PlayerPedId() directly than caching in case of ped mismatch (either changed ped or whatever)...
@Mesrine67 Hi! I like your solution but you should use the basic ESX.Jobs access as we already know all the jobs available here, no need to query the database again....
@Mesrine67 Hi! Sorry for the late reply, but I don't think we need such a method since we always check a grade value based on the usecases when we check...
```lua local OxMysql = exports.oxmysql local NOTIFY_TYPES = { INFO = "^5[%s]-^6[INFO]^7 %s", SUCCESS = "^5[%s]-^6[SUCCESS]^7 %s", ERROR = "^5[%s]-^1[ERROR]^7 %s" } local jobExists = false local function doesJobAndGradesExist(name, grades)...
#1355 Implemented new logic.
> yes but I ask for a statebag Hi! It's a global client side variable, it works exactly like the statebag, you create a custom method to check the framework...
@s1nyx Hi! I copied your code into a plain client-side lua file and didn't experience any problems, the chatMessage is only called when you actually try to call a non-valid...
Hi! @s1nyx Any news?
Hi! Thanks pr, can you explain some use cases when you would use this?
Hi! @tomiichx Thanks for this pr, i tested, it's works, merged.