Gellipapa

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Hi! @Benzo00 Pls merge this. We voted in discord.

@Mycroft-Studios Hi! What's up? :)

Hi! @mcNuggets1 Thank you for create issue. I honestly don't know why this issue was closed, but I'm here now and we can talk about it. If I understand correctly,...

@mcNuggets1 Why must it always run? Can't we check if someone has thrown something away/used it up? What do you think about this?

I see. ```lua CreateThread(function() while ESX.PlayerLoaded do for i, weapon in ipairs(ESX.GetPlayerData().loadout) do local playerHasWeapon = HasPedGotWeapon(ESX.GetPlayerData().ped, GetHashKey(weapon.name), false) if not playerHasWeapon then TriggerServerEvent('esx:removeWeapon', weapon.name) end end Wait(1000) end end)...

@mcNuggets1 Oh sorry you just commented there. #394 Could you then write it as you say and if it's good we'll accept it?

@Manta95 Hi! This is not working, I can't accept this because it requires a newer artifact or gamebuild version. This should include some condition testing to make it work if...

> > @Manta95 Hi! This is not working, I can't accept this because it requires a newer artifact or gamebuild version. This should include some condition testing to make it...

I don't think we need qb-radio, we can write it ourselves so it went into backlog.