Gegy
Gegy
Tiles with "low-resolution" data such as coastlines and large water bodies should be separated from OSM tiles with a higher-resolution containing roads and buildings. This would reduce load time for...
Hmm, what world scale is this and where were you when this happened?
I mean like, what geographic location 🙂
Hi, thanks for the report! I’ve just been investigating some worldgen issues with other mods which might be related to the crates: if you want, you can give [this build...
It's definitely planned! I'll be updating after the next release which should hopefully be done soon! :)
Absolutely would love to support multiple frontends for the mod- just quite a bit of implementation work. 😅 But along with porting to new versions it'd definitely be a priority!
It's definitely planned :)
This is currently planned -- although not with Lost Cities but rather something custom. OpenStreetMap has vectors defining roads and outlines of buildings, which has a lot of potential along...
Oh nice! I did manage to get something working with OpenStreetMap before, but it needs to be redone for this mod: 
Wow, that's really cool.