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A compromise solution to colored lighting in Minecraft by tinting based on area

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i would be great to have it on 1.19 thanks for your time

---- Minecraft Crash Report ---- // I let you down. Sorry :( Time: 6/2/22, 11:59 AM Description: Initializing game java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.class_1921 at Not Enough Crashes deobfuscated...

log - https://paste.ee/p/KpSoI same setup w/o Colored Lights doesn't crash

bug
conflict

Has the mod been abandoned? There haven't been any commits since June 11th and there is still incompatibility with Sodium.

question

it'd be really cool if amethyst buds and clusters gave off purple light

Hey fellow south african lol. Will you ever consider adding a JAVA api for modders to use? The JSON is nice, but quite limited in what it can do

enhancement

here's the log https://gist.github.com/Nathan22211/9a7da98c1130c6ee350ab4aa965a0a99 seems to be a priority conflict

bug
conflict

https://gist.github.com/Nathan22211/5830590afbf55b59a76f1b50659623a3 it crashes on world load

bug
conflict

## Issue colored-light's [ModelPartMixin](https://github.com/Gegy/colored-lights/blob/4d8a2c333f2868a7fe18fb77aec792d1b9a59742/src/main/java/dev/gegy/colored_lights/mixin/render/entity/ModelPartMixin.java#L18-L32) conflicts with bendy-lib's [IModelPartMixin](https://github.com/KosmX/bendy-lib/blob/13f7b542962056d5342dc62ffc8d69b6eebe84f2/src/main/java/io/github/kosmx/bendylib/mixin/IModelPartMixin.java#L65-L89). Both are trying to redirect the same `ModelPart.renderCuboids()` call. ## Attempt 1 I initially tried solving this by replacing the colored-lights `@Redirect`...

bug
conflict

While testing out this mod with Figura I noticed that the light doesn't colour the player while they have a Figura model active. I knew this'd be the case almost...

bug
conflict