GeekyGami
GeekyGami
https://forums.dolphin-emu.org/Thread-zelda-twilight-princess-wrong-reflections-3d-mode the download to the fix is there. I'm not sure if it'll help, as it seems to be a DLL wrapper. It does contain codes for where it's fixing...
Well, I tried using hide codes to hide the water effects, but it is either not working, or I am completely misunderstanding the workflow of finding hide codes. The effect...
I thought using the 0 or 1 bruteforcers might work, as they might end up hiding the water reflections on their own, but despite following instructions for them to the...
Hey @CarlKenner , great to hear from you! I had been waiting with bated breaths, as I saw that OpenXR had started being shipped to headset developers. Are you planning...
Right, however, previous attempts at bypassing the GPL haven't gone very well. With this in mind, OpenXR entirely removes any doubt that this wouldn't violate the GPL, and thus is...
https://www.khronos.org/news/press/khronos-releases-openxr-1.0-specification-establishing-a-foundation-for-the-ar-and-vr-ecosystem Well, regardless, it's out now. Not sure if they changed anything
Hmmm. Well then, I guess we wait for Khronos. How ironic.
I can't wait to see where this goes. It'd be nice to have hide codes implemented into that version.
Any news of late? Haven't heard anything since Septembre, it's a new year (Happy new year fyi)