Sergey Sitnikov
Sergey Sitnikov
> It is much more C++ than the all others ... Yes, I've already realized that by trying to understand the problem. But unfortunately all the others that you have...
> https://github.com/Fattorino/ImNodeFlow ? Hmm, isn't it even more tied to c++, at a quick glance nodes are created by inheriting from BaseNode and as pins are created strictly. In general...
Yes, but that's the result of the `DecomposeMatrixToComponents` method, I have trouble understanding how I can turn an imguizmo matrix into what you listed, I would be fine with quaternions.
Yes, the only way out is to switch to matrices or quaternions. But the question of how to defeat singularity is open, because in such editors as unity, unreal, godot,...
It didn't work for me until I put it in a separate cpp, the problem is that it conflicted with my already loaded headers.