GeForceLegend

Results 23 issues of GeForceLegend

Shaders that using builtin Optifine settings such as MC_RENDER_QUALITY will cause error "undefined variable". These settings are defined by Optifine and shouldn't being defined in shader files. ![20210217001415](https://user-images.githubusercontent.com/41003546/108090047-2eb5f400-70b5-11eb-9725-42b085684efd.png) ![20210217001444](https://user-images.githubusercontent.com/41003546/108090068-32e21180-70b5-11eb-8832-4f62eca26102.png)

bug

## Description of Issue Some entities' `atlasSize` uniform turns `ivec2(0)` even though they have their textures. ## Steps to Reproduce Using the template shader pack from shaderLABS for edit: https://cdn.discordapp.com/attachments/237199950235041794/825483993951633438/base.zip...

shaders
1.20

## Description of Issue Boat has an invisible top that only writes to depth buffer but not color buffer to prevent water "leaks" into boat, and usually this face uses...

shaders
rendering
1.20

## Description of the new feature Add settings in `shader.properties` to control shadowcolor ping-pong buffers flipping in shadowcomp shaders like colortexX in other composite shaders. Here is a example: ```properties...

**Describe the bug** Currently there is some issues on Optifine compatibility, even the shader is compiled successful: Buffer blend state (like `blend.gbuffers_water=ONE ZERO ONE ZERO` in shaders.properties) is not applied....

compatibility

### What are you trying to do, and what do you expect to happen? Optifine's custom entity models support `scale` property for groups, for example, a shield jem generated from...

suggestion

Maybe there is some more. Below is just what I found: All keywords (well, just `terminateInvocation` from `GL_EXT_terminate_invocation` afaik) and types from extensions constants: - from `GL_KHR_memory_scope_semantics` ```glsl const int...

### What happened? In compatibility profile, mc_midTexCoord will get patched by `vec4 iris_MidTex = vec4(mc_midTexCoord.xy * 3.0517578E-5f, 0.0f, 1.0f);`. But when shader is using core profile, Iris will leave the...

bug

### What happened? When setting render distance from 7 to 8 chunks, about 95% DH chunks disappeared in shadowmapping, when world time is set to 23500 (not sure if this...

### What happened? In a group of compute shaders (for example composite.csh to composite_z.csh), if a shader with certain suffix does not exist, the rest shaders of this group is...

bug