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[shader] Buffer flip control for shadowcomp ping-pong buffers

Open GeForceLegend opened this issue 2 years ago • 0 comments

Description of the new feature

Add settings in shader.properties to control shadowcolor ping-pong buffers flipping in shadowcomp shaders like colortexX in other composite shaders.

Here is a example:

flip.shadowcomp1.shadowcolor0 = false

GeForceLegend avatar Nov 29 '23 10:11 GeForceLegend