Garima

Results 8 issues of Garima

Resolves #6787 Changes: I have tried to implement the `calculateBoundingBox()` method for p5.Geometry objects, This aims at simplifying tasks like collision detection and intersection testing. This enhancement also makes it...

Changes: Solves issue #4214 I have tried implementing the linePerspective() method to solve this issue. @davepagurek Please let me know is this the right approach for its implementation or not....

### Increasing access The addition of the `calculateBoundingBox()` method in p5.js enhances accessibility by providing users with an intuitive and standardized method to visualize and analyze the spatial dimensions of...

Feature Request
Area:Core
Area:Math
Area:WebGL
Area:Accessibility

Addresses issue: Use Cubemaps for Light Feature Performance Improvement #6587 Changes to this solution are still in progress. I would love to have suggestions to this . Thank you..! ####...

Resolves #800 Link to the changes : https://github.com/processing/p5.js-sound/pull/801/files#diff-bf986b760c5ce6e90e15501e546f5757843770a858456acf0a4e5ef4ea7e01ab Screenshots of the change: Before: After:

Resolves #7077 Removed default camera creation code in `createCamera()` method Changes: Screenshots of the change: #### PR Checklist - [x] `npm run lint` passes - [ ] [Inline documentation] is...

Resolves https://github.com/processing/p5.js/issues/7059 Changes: Here's a combined sketch that demonstrates the `worldToScreen` function in both 2D and WebGL contexts. https://editor.p5js.org/Garima3110/sketches/ilpG7v9Cw Screenshots of the change: #### PR Checklist - [x] `npm run...

This is a work in progress addressing the issue #https://github.com/processing/p5.js/issues/6759 #### PR Checklist - [x] `npm run lint` passes - [x] [Inline documentation] is included / updated - [x] [Unit...