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A simple project showcasing various functions of NobleEngine for Playdate

Noble Engine Example Project

This is a documented example project that shows how to use the Noble Engine, along with a handful of libraries.

demo

Libraries included are:

  • AnimatedSprite: Used for the player
  • pdParticles: Used for walking pdParticles
  • Playout - Used for the information popups in the Stats scene
  • Signal - Used to notify the scene when an item is collected

Notes

  • I've created a base scene with a some default behavior that makes it easier to interact with the system menu
  • The play scene uses sprites for the world, and most of the input is handled by the Player class
  • The stats scene draws the grid in the background so it always shows up behind sprites
  • Noble branded assets are taken/modified from the project template
  • Other image assets are from Kenney: