Gamepro5

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@rburing I also noticed that decreasing the frame rate to a low value like 10 makes it clip through regardless of the proximity to the face edge. This may or...

@rburing, The shape I observed it on needs to be scaled proportionally because it's simply too small for godot to handle reasonably. Here is an updated sample project with `continuous_cd`....

@rburing how do other engines handle scaling physics objects? It seems like so many problems with Godot physics could be fixed if the team figured out a way to make...

> The mouse wheel is already used for zooming the camera. This shouldn't be a problem. You've already overloaded the functionality for the scroll wheel when it came to drawing...

Does it allow you to partially merge them? I wanted to create an elevated control point