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Capture and analyze the high-level performance characteristics of graphics applications on Windows.

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PresentMon reports SyncInterval=0 even when Vsync is enabled in the game. ![Screenshot](https://github.com/GameTechDev/PresentMon/assets/22005398/eb9e1669-7dd0-4dec-bb69-f91c12094133)

Just a quick request for a simple feature. Is it possible to add the PresentMon version number somewhere in the user interface and not just in the installer? I appreciate...

IM tested this its just show gpu time and its very good! but not cpu time im only seen cod warzone game showed gpu time and cpu time I checked...

See images attached below, GPU busy metric suddenly shows an "improvement" when frame generation is active, which I highly doubt is actually happening. Most likely needs investigation to confirm this...

bug
enhancement
PresentData

### Measures of CPU Utilization are fundamentally broken in the latest release of Windows 11. Somewhere leading up to the release of Windows 11 22H2, Microsoft broke the accumulation of...

https://github.com/GameTechDev/PresentMon/assets/46948241/720da3d1-9806-4402-8235-61cc241dfb65 This video is showing my monitor locking to 144hz whenever the overlay is up

I'm trying to monitor a game that uses exclusive fullscreen, but would like the monitoring metrics to appear on another monitor. However, anytime I regain focus with the game, PresentMon...

bug
PresentMon-Overlay

Starfield is an example of a game that seems to be 'data-bound' where SSD usage spikes and causes an increase of frame-time (along with lower GPU use). Being able to...

Using this processor, the program only shows FPS and nothing else.

PresentMon-Service

Maybe the title isn't very clear, sorry. What I mean is that the values and, thus, graphs shown in PresentMon Beta are always 3 seconds behind. For example, a game...

enhancement
PresentMon-ConsoleApplication