PresentMon
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Support for UWP
I want to use PresentMon on UWP games like Minecraft Bedrock Edition and Forza Horizon 4.
I can't find a way to make it monitor these. When I disable filtering and auto-target I can select ApplicationFrameHost.exe but that's of course not the process doing the actual rendering of the game.
There is no way to select Minecraft.Windows.exe. There needs to be detection for UWP apps and it should capture the stats of the entry point of the UWP and not the frame host.
The command line version immediately detects Minecraft.Windows.exe and properly profiles it using DXGI. It's only a problem with the GUI.