PresentMon
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All-Input-To-Photon Latency metric and game controllers
Scenario: I play about half my PC games using an official Xbox controller or a 3rd party controller.
Problem: PresentMon does not recognize game controllers as "all input" and the graph does not work. "all input" only appears to recognize keyboard and mouse input.
Feature request: Update PresentMon to recognize XInput devices so the All-Input-To-Photon Latency metric will work for controller users. There is also the legacy "DirectInput" method, but its rarely used anymore. XInput would cover the majority of users.