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All-Input-To-Photon Latency metric and game controllers

Open Aaron1017 opened this issue 1 year ago • 0 comments

Scenario: I play about half my PC games using an official Xbox controller or a 3rd party controller.

Problem: PresentMon does not recognize game controllers as "all input" and the graph does not work. "all input" only appears to recognize keyboard and mouse input.

Feature request: Update PresentMon to recognize XInput devices so the All-Input-To-Photon Latency metric will work for controller users. There is also the legacy "DirectInput" method, but its rarely used anymore. XInput would cover the majority of users.

Aaron1017 avatar Oct 28 '24 21:10 Aaron1017