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Issues with ATI2_3Dc normal maps

Open starkgate opened this issue 9 years ago • 1 comments

Another issue I noticed, this time with normal maps from the game Mass Effect 2 (ATI2_3Dc, another customized format by Bioware, I believe). In the screenshot below, you can see on the left what the texture looks like with your plugin, and on the right what it should look like.

Testing texture : MASSEFFECT2.EXE_0x3AF35864.zip

starkgate avatar Oct 30 '16 18:10 starkgate

So, here is the initial normal map, loaded with your plugin in PS CC 2015 : photoshop_2016-10-31_08-19-55 Note, that going into Image > Adjustments > Invert makes it so PS displays the normal map just about correctly. photoshop_2016-10-31_08-20-11

You also have to swap the R and G channels through Image > Adjustments > Channel Mixer, since they're loaded the wrong way around by the plugin. photoshop_2016-10-31_08-20-27 For comparison, before swapping the channels : photoshop_2016-10-31_08-21-04 After : photoshop_2016-10-31_08-21-09

The image displayed is still not perfectly identical to what it should be. I'm comparing the image displayed in PS to one displayed in a tool made specifically for modding Mass Effect 1-2-3. photoshop_2016-10-31_08-22-52

It still can't save it properly, too, the preview when saving shows it : photoshop_2016-10-31_08-15-59 I suppose ATI2_3Dc is not exactly similar to BC5, which must be why your plugin has issues with it.

Hope it helps !

starkgate avatar Oct 31 '16 07:10 starkgate