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Why should cubemap's alpha forced to white ?

Open JSeb-92 opened this issue 9 years ago • 0 comments

Hi again, Why do you need to force loaded cubemap's alpha channel to 1.0 (white) ? Could it be possible to avoid this force ? (maybe a load option) (cf code "IntelPlugin.cpp" " //If we are loading a cube map face then force alpha to white if (loadInfo.isCubeMap && loadInfo.hasAlpha) dst[ps.formatRecord->planes-1] = ConvertTo16Bit(static_cast(255)); ") Thanks

JSeb-92 avatar Jul 15 '16 08:07 JSeb-92