Intel-Texture-Works-Plugin
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Why should cubemap's alpha forced to white ?
Hi again,
Why do you need to force loaded cubemap's alpha channel to 1.0 (white) ?
Could it be possible to avoid this force ? (maybe a load option)
(cf code "IntelPlugin.cpp"
" //If we are loading a cube map face then force alpha to white
if (loadInfo.isCubeMap && loadInfo.hasAlpha)
dst[ps.formatRecord->planes-1] = ConvertTo16Bit(static_cast