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All textures are currently saved as Unsigned (DXGI_FORMAT_BC*_UNORM)

Open al2950 opened this issue 8 years ago • 1 comments

Hi

First off, thank you so much this tool, it is superb!

Currently all compressed textures are saved out, at least as far as I can tell, as unsigned textures (DXGI_FORMAT_BC*_UNORM). However for things like normal maps it would be good to have an option to save them out as a signed (SNORM) texture as it requires less processing in the pixel shader.

Could this be easily added?

EDIT NB I cant add labels as requested as I am not a contributor

al2950 avatar Apr 11 '16 18:04 al2950

I have created a pull request that simply splits BC5 into BC5_U and BC5_S; https://github.com/GameTechDev/Intel-Texture-Works-Plugin/pull/13

al2950 avatar Apr 15 '16 11:04 al2950