Intel-Texture-Works-Plugin
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All textures are currently saved as Unsigned (DXGI_FORMAT_BC*_UNORM)
Hi
First off, thank you so much this tool, it is superb!
Currently all compressed textures are saved out, at least as far as I can tell, as unsigned textures (DXGI_FORMAT_BC*_UNORM). However for things like normal maps it would be good to have an option to save them out as a signed (SNORM) texture as it requires less processing in the pixel shader.
Could this be easily added?
EDIT NB I cant add labels as requested as I am not a contributor
I have created a pull request that simply splits BC5 into BC5_U and BC5_S; https://github.com/GameTechDev/Intel-Texture-Works-Plugin/pull/13