ISPCTextureCompressor
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Feature Request: BC6H Signed Float Support (DXGI_FORMAT_BC6H_SF16)
It would be really interesting have support of signed half data (eg: to compress SDF, Vectorfields (both 2D or 3D in BC6H, which is a huge memory saver, especially in Texture3D)
https://msdn.microsoft.com/en-us/library/windows/desktop/hh308952(v=vs.85).aspx
Seconding this, BC6HS support would be super useful.
+1 for signed float support
+1 for signed BC6H support