CMAA2
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Use RWTexture2D.operator[] in favor of RWTexture2D.Load
Load doesn't exist in a PSSL environment, but operator[] does.
There seems to be differences in the .Load vs .operator[] approach - they produce different DXBC / ISA. Here's what it looks like: dxbc-new.txt dxbc-old.txt isa-new.txt isa-old.txt
I don't have time to validate the changes right now unfortunately and I don't want to just change it and possibly break someone's code.
Perhaps putting the operator[] under #ifdef-s might be easiest for now?