UniSpyServer
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An Open source GameSpy emulator written in C#
RetroSpy servers only shared common data using a MySQL database. This method is not completely correct for storing temporany data such as Game server or session keys. The approach would...
Add more information on how to contribute to the UniSpy project.
This issue contains all the Web services. All this servers uses SOAP XML. The original idea is implementing this servers using ASP.NET. All the servers will possibly be contained into...
This server is responsable for allowing users to browse server for any kind of game. Query Report 2 should be completed first, since QR is reponsable of saving the server...
This server allows user to get the statistic of a game (like how many people are playing and so on). - [x] Adding a server to start receiving data -...
The Peerchat is the server used to allow chat communication between players. This server also process different connections to the other servers. The current PeerChat Server is hardcoded, required just...
If SB does not find any online servers, we have to create a response so that the game client does not crash. ``` [14:59:31] [VERB] [SB] [ => ] [ServerInfoHandler]...
The search player server (also known as GPSP) is responsable for checking profile information and searching the player in all the Users and Profiles informations. This server is particularly relevant...
Perhaps the most important server of GameSpy, this is responsable of holding the server data (that will be used in the server browsing, such as IP, map and any other...
The NatNeg server is responsable of all NAT implementation. (It should also handle the incapsulated communication) There are 3 NAT servers that is known on the 2007 SDK, but probably...