HarmonyEngine
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Cross-platform game engine and editor for making expansive 2D games with physics
### Editor Spine Item - [x] Item Type - [x] Import into asset manager - [x] Set crossfades and serialize - [ ] Set states - [x] Skin setup -...
### Improve property tree editing - [x] Multiple selected property editing (both multiple items, and multiple properties) - [x] 'enter' key submits properly - [x] Highlighting vector spinbox and entering...
Dragging multiple sprites from an inactive project into the active project works, but multiple types (tested with sprites and audio) will crash
## TileSet - [x] Create TileSet Asset type within the Atlas Manager - [x] Set tile shape and size with undo commands - [x] Tile shape offset ### TileSet Importing...
This feature to allow the all existing assets to be rendered in a 3D perspective. Programmers will be able to manipulate these 3D assets utilizing the already existing API. -...
Example: "{ReelSet/Symbols,12}{1}Wins" doesn't work "{ReelSet/Symbols,12} {1}Wins" does work (because of space)
Causes an issue if user undo's the dependency removal, but it cannot restore because it has been deleted.
**Document** = Web page essay style write up **Tutorial** = Document + Video - [ ] Tutorial: Setting up environment - [ ] Tutorial: Compiling the Editor - [ ]...
- [x] Integrate QCodeEditor (https://github.com/Megaxela/QCodeEditor) - [ ] Asset Preview can now edit code for CPP/H/VS/FS - [x] Listen for external file modifications to currently open source code and update...