Maroon
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An interactive and immersive laboratory for Web, PC and VR.
Implementation of a reusable solver for ODEs describing motion in 3D.
The new [workflow ](https://github.com/GameLabGraz/Maroon/actions/runs/8350587148) runs all test and build jobs in parallel, taking about 30-40 minutes. Currently, deployment to Steam only happens when a new commit is pushed to the...
While the current CI/CD pipeline works, there are some issues that should be worked out. - Since [updating](https://github.com/GameLabGraz/Maroon/pull/457) the Unity Editor version, the [Build](https://github.com/GameLabGraz/Maroon/actions/workflows/main.yml) workflow takes about 1:20h to run....
The current coil field approximation should be replaced with a physical correct calculation. The [Biot-Savart law](https://en.wikipedia.org/wiki/Biot%E2%80%93Savart_law) equation could be a solution to calculate the field correctly. A code sniped generated...
- [x] Create prefab for PlayerVR (containing camera etc.) that is used for every room - [ ] Create prefab for PlayerPC (containing camera, controls, etc.) that is used for...
Mouse pointer is not caught in pc and webgl version. Maybe add fullscreen option to pc version as well.
The pendulum experiment is already implemented in the assessment branch and should be integreated into the VR variant.
Make all interactable elements clearly visible (by giving them a distinct color and/or shape). Also, make the interactable area slightly larger than the actual object. Example: Pendulum highlight weight Faraday's...
- Highlight buttons on hover - Hide next/prev button, if no next/prev page available