GameChaos

Results 15 comments of GameChaos

what controls parallax is mat_pbr_parallaxmap and mat_pbr_parallaxmap_quality. Both require mat_reloadallmaterials to work. I got more fps by setting mat_pbr_parallaxmap to 0 rather than just mat_pbr_parallaxmap_quality to 0, so those should...

mapping api ideas: bhop triggers, antibhop obviously client-based collision toggling sv_standable_normal 1.1 trigger my ramblings about zones: ## Start zone: Timer starts on jumping (or walking out of the zone)....

i think that would basically be the equivalent of putting an anti-checkpoint trigger in that area, cos if the checkpoints are gonna get deleted anyway, then they should've never existed...

an anti-teleport trigger would be much simpler then

filters exist

to expand a bit more: the problem with tagging checkpoints and maybe deleting them later is also how you would communicate that to the player. when you enter a trigger...

wiping all checkpoints would work nicely for those situations indeed. it'll be very jarring for the player, but that's fine. the message would be something like "the map has erased...

> Also, instead of a separate zone/trigger, this could just be a flag available to the 3 main zone types? > > * maps with a central hub, and 4...

perhaps the API-side anticheat could be a dynamic library (i am most comfortable in C) aka a .dll or .so. i stay far away from anything related to internet stuff...

api should also record jumpstat block leaderboards